Friday, 2 May 2014

This article attempts to relay my experiences and lessons learned in the making of PodTrapper, my first mobile application for BlackBerry. It will cover development, pricing, marketing and sales in addition to other items I thought were relevant. It all started in November of last year. I'm an avid podcast listener during my commutes, and at the time the only viable way to listen was to tote around my iPod. But I still needed my BlackBerry for work, so I was stuck with two devices. I had been toying with the idea of writing a podcast player for BlackBerry and with the announcement of the App World it was now or never. I'm hoping that the success of the iPhone App Store will enable other platforms to follow suit. Afterall, BlackBerry currently has more users and is shipping twice as many phones, albeit to users that may not know apps are available for their phone... yet. Plus the whole project sounded like a lot of fun. I've read all the stories about iPhone developers making fortunes selling apps, how that may not really be the case, or even that people don't even use the apps they download. I assumed that the truth was somewhere in the middle, but at the very least I wouldn't have to carry two devices anymore. So I bought myself a set of signing keys #3000
) and went out to RIM's developer site to grab their SDK. That's when I ran into my first problem.

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